<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Torchlight II: Better than Diablo III</title>
	<atom:link href="http://www.leelaughead.com/2012/10/16/torchlight-ii-better-than-diablo-iii/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.leelaughead.com/2012/10/16/torchlight-ii-better-than-diablo-iii/</link>
	<description>Lee Laughead&#039;s Video Game Success &#124;&#124;&#124; Video game reviews, articles, and philosophy</description>
	<lastBuildDate>Fri, 24 May 2013 18:21:35 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: Lee</title>
		<link>http://www.leelaughead.com/2012/10/16/torchlight-ii-better-than-diablo-iii/#comment-3852</link>
		<dc:creator>Lee</dc:creator>
		<pubDate>Wed, 17 Oct 2012 00:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.leelaughead.com/?p=1625#comment-3852</guid>
		<description><![CDATA[Then &lt;em&gt;Diablo III&lt;/em&gt; is even blander than I thought.]]></description>
		<content:encoded><![CDATA[<p>Then  <em> Diablo III </em>  is even blander than I thought. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Strider</title>
		<link>http://www.leelaughead.com/2012/10/16/torchlight-ii-better-than-diablo-iii/#comment-3850</link>
		<dc:creator>Strider</dc:creator>
		<pubDate>Wed, 17 Oct 2012 00:03:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.leelaughead.com/?p=1625#comment-3850</guid>
		<description><![CDATA[Torchlight 1 had DPS indicators too, actually; Walking-over-gold to grab it, too. Trendsetters!

- HC]]></description>
		<content:encoded><![CDATA[<p>Torchlight 1 had DPS indicators too, actually; Walking-over-gold to grab it, too. Trendsetters!</p>
<p>- HC </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lee</title>
		<link>http://www.leelaughead.com/2012/10/16/torchlight-ii-better-than-diablo-iii/#comment-3841</link>
		<dc:creator>Lee</dc:creator>
		<pubDate>Tue, 16 Oct 2012 22:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.leelaughead.com/?p=1625#comment-3841</guid>
		<description><![CDATA[&lt;em&gt;Torchlight II&lt;/em&gt; came out after &lt;em&gt;Diablo III&lt;/em&gt;, so it had time to incorporate its useful touches (damage per second indicators on weapons, picking up gold automatically while walking over it) and ignore the bad decisions (oversimplification of skills, mostly unrandomized dungeons). &lt;em&gt;Torchlight II&lt;/em&gt; is also too easy, but it doesn&#039;t force you to go through a normal mode before moving on to a real challenge. There&#039;s no unlocking of higher difficulty levels; they are available immediately, as they should be. Transferring items between your characters is much easier. I could probably think of more if I had played &lt;em&gt;Diablo III&lt;/em&gt; past the beta.

The two are similar games for obvious reasons, but &lt;em&gt;Torchlight II&lt;/em&gt; is the only one crafted by a caring hand. If &lt;em&gt;Diablo III&lt;/em&gt; is the lifeless overproduced corporate pop-rock, &lt;em&gt;Torchlight II&lt;/em&gt; is the hard-working garage band that actually appreciates its fans. The secret ingredient... was love.]]></description>
		<content:encoded><![CDATA[<p> <em> Torchlight II </em>  came out after  <em> Diablo III </em> , so it had time to incorporate its useful touches (damage per second indicators on weapons, picking up gold automatically while walking over it) and ignore the bad decisions (oversimplification of skills, mostly unrandomized dungeons).  <em> Torchlight II </em>  is also too easy, but it doesn&#8217;t force you to go through a normal mode before moving on to a real challenge. There&#8217;s no unlocking of higher difficulty levels; they are available immediately, as they should be. Transferring items between your characters is much easier. I could probably think of more if I had played  <em> Diablo III </em>  past the beta.</p>
<p>The two are similar games for obvious reasons, but  <em> Torchlight II </em>  is the only one crafted by a caring hand. If  <em> Diablo III </em>  is the lifeless overproduced corporate pop-rock,  <em> Torchlight II </em>  is the hard-working garage band that actually appreciates its fans. The secret ingredient&#8230; was love. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Strider</title>
		<link>http://www.leelaughead.com/2012/10/16/torchlight-ii-better-than-diablo-iii/#comment-3836</link>
		<dc:creator>Strider</dc:creator>
		<pubDate>Tue, 16 Oct 2012 20:01:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.leelaughead.com/?p=1625#comment-3836</guid>
		<description><![CDATA[The bit about gems is actually a callback to the original Torchlight- there was a dude in town who would combine two similar gems into a better one. I assume that this was taken out because it encouraged players to hoard gems rather than use them; I recall that most of my stash was filled with Ember fragments awaiting fusion.

My big complaint with the first Torhlight was the binary nature of combat- it felt like yu were demolishing enemies effortlessly or you we&#039;re dying in combat frequently, without much inbetween (granted, some classes were better on this front than others). Torchlight 2 feels similar so far, although I&#039;ve only done the first few areas.

How does it compare specifically to Diablo III? I won&#039;t touch te game withs 10--foot pole due to the DRM on it, but I&#039;m curious to know what TOrchlight does differently/better.

- HC]]></description>
		<content:encoded><![CDATA[<p>The bit about gems is actually a callback to the original Torchlight- there was a dude in town who would combine two similar gems into a better one. I assume that this was taken out because it encouraged players to hoard gems rather than use them; I recall that most of my stash was filled with Ember fragments awaiting fusion.</p>
<p>My big complaint with the first Torhlight was the binary nature of combat- it felt like yu were demolishing enemies effortlessly or you we&#8217;re dying in combat frequently, without much inbetween (granted, some classes were better on this front than others). Torchlight 2 feels similar so far, although I&#8217;ve only done the first few areas.</p>
<p>How does it compare specifically to Diablo III? I won&#8217;t touch te game withs 10&#8211;foot pole due to the DRM on it, but I&#8217;m curious to know what TOrchlight does differently/better.</p>
<p>- HC </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lee</title>
		<link>http://www.leelaughead.com/2012/10/16/torchlight-ii-better-than-diablo-iii/#comment-3833</link>
		<dc:creator>Lee</dc:creator>
		<pubDate>Tue, 16 Oct 2012 17:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.leelaughead.com/?p=1625#comment-3833</guid>
		<description><![CDATA[I didn&#039;t know most of that. Thanks for the info.]]></description>
		<content:encoded><![CDATA[<p>I didn&#8217;t know most of that. Thanks for the info. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Your friendly neighborhood Negro.</title>
		<link>http://www.leelaughead.com/2012/10/16/torchlight-ii-better-than-diablo-iii/#comment-3832</link>
		<dc:creator>Your friendly neighborhood Negro.</dc:creator>
		<pubDate>Tue, 16 Oct 2012 17:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.leelaughead.com/?p=1625#comment-3832</guid>
		<description><![CDATA[A few supplemental things you may be interested in. Torchlight&#039;s existence is caused by a confluence of a couple of elements. The game is very Diablo-like because the game essentially *is* Diablo. When Blizzard North (Diablo&#039;s developers) folded in the early 2000&#039;s, the team split off into 3 directions: ArenaNet (Guild Wars), Flagship Studios (Hellgate London), and Runic Games (Torchlight). The majority of the team, including the creative leads (The Schaefer brothers, who were founders of Condor games, which were eventually purchased by Blizzard and renamed Blizzard North) founded Runic. Runic&#039;s other founder, Travis Baldtree worked at Wild Tangent games, and created a game called &quot;Fate&quot;, which was essentially one of the myriad Diablo clones that were released in the 2000&#039;s. It was a Diablo derivative  in every sense of the word, but had a few unique ideas: a pet, fishing, a fame level, and dealing with death, all which was incorporated into Torchlight. Essentially Torchlight is the result of a fan of Diablo working with its creators. Matt Uelmen is Torchlight&#039;s composer, who surprise surprise, also composed the Diablos&#039; tunes. The result of all this is that Torchlight 2 is actually more Diablo than Diablo 3. 

I obviously like the game, but I will say that the loot system is nowhere near as good as Diablo 2&#039;s...really, no game has been able to match its breadth and variety yet. Can&#039;t win them all, I guess.]]></description>
		<content:encoded><![CDATA[<p>A few supplemental things you may be interested in. Torchlight&#8217;s existence is caused by a confluence of a couple of elements. The game is very Diablo-like because the game essentially *is* Diablo. When Blizzard North (Diablo&#8217;s developers) folded in the early 2000&#8242;s, the team split off into 3 directions: ArenaNet (Guild Wars), Flagship Studios (Hellgate London), and Runic Games (Torchlight). The majority of the team, including the creative leads (The Schaefer brothers, who were founders of Condor games, which were eventually purchased by Blizzard and renamed Blizzard North) founded Runic. Runic&#8217;s other founder, Travis Baldtree worked at Wild Tangent games, and created a game called &#8220;Fate&#8221;, which was essentially one of the myriad Diablo clones that were released in the 2000&#8242;s. It was a Diablo derivative  in every sense of the word, but had a few unique ideas: a pet, fishing, a fame level, and dealing with death, all which was incorporated into Torchlight. Essentially Torchlight is the result of a fan of Diablo working with its creators. Matt Uelmen is Torchlight&#8217;s composer, who surprise surprise, also composed the Diablos&#8217; tunes. The result of all this is that Torchlight 2 is actually more Diablo than Diablo 3. </p>
<p>I obviously like the game, but I will say that the loot system is nowhere near as good as Diablo 2&#8242;s&#8230;really, no game has been able to match its breadth and variety yet. Can&#8217;t win them all, I guess. </p>
]]></content:encoded>
	</item>
</channel>
</rss>
