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	<title>Comments on: Seiken Densetsu 3</title>
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	<description>Lee Laughead&#039;s Video Game Success &#124;&#124;&#124; Video game reviews, articles, and philosophy</description>
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		<title>By: Strider</title>
		<link>http://www.leelaughead.com/2012/10/23/seiken-densetsu-3/#comment-4270</link>
		<dc:creator>Strider</dc:creator>
		<pubDate>Tue, 23 Oct 2012 13:17:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.leelaughead.com/?p=1666#comment-4270</guid>
		<description><![CDATA[Is there anyone who really still makes these claims about SD3 in this day and age? I thought it&#039;d been largely forgotten after the early &#039;00s. I remember it being one of those games- along with FF4 hardtype and FF5- that we were all told was the Greatest Thing Ever in the days before emulation and fanslations. &#039;course, the reality rarely lives up to that sort of high expectations...

I also happened to (finally) play through this game in the last couple years- I wasn&#039;t that impressed overall, but there are a bunch of cool things about it. I thought the visuals were uniformly quite nice, though it&#039;s true that interiors tend to repeat. There are a lot of very nifty-for-the-SNES &quot;setpiece battles&quot; that deserve mention, particularly in the second half of the game; the &#039;battle one flying dragon from the back of another&#039; that you&#039;ve included a picture of above was pretty cool, even if it went on too long. My favorite was probably the sequence wherein you climb a gigantic tower such that you can battle a Kaiju-scale werewolf with equal footing. This sort of battle, thinking back, has been something of a lesser-known trademark of the series- even the Game Boy original had you fighting a giant squid from a narrow rope bridge atop an abyss.

My main takeaway, unfortunately, was how clunky and slow the combat engine feels. Maybe it was just the emulator I was using, but I constantly felt like the controls just weren&#039;t as responsive as they should have been for an action RPG- the final result being less action and more RPG. I don&#039;t remember Secret of Mana having those issues, but maybe it&#039;s been long enough that I&#039;ve simply forgotten- still, SD3 doesn&#039;t compare particularly well with- say- Illusion of Gaia. On the upside, I was glad to see that spell chaining had been done away with.

I recall one of the game&#039;s major alleged selling point was that there was a lot of inter-party chatter which varied wildly depending on who you had in your party- I was kind of disappointed to learn that this turned out to essentially not be true at all. Maybe I&#039;d confused SD3 with another one of the Japan-only RPGs of the day (Star Ocean?). Although the plot was pretty thin, it was okay for the most part- I did appreciate the villian backstab-a-thon near the middle of the game. :)

All that being said, I did enjoy playing through the game- I&#039;ve been tempted to play through again with the three characters I didn&#039;t use the first time around almost since I finished it the first time around. There are a lot of clever ideas and cool bits to it, and while it wasn&#039;t quite the game I was hoping for, it was a lot of fun taken on it&#039;s own- even if it isn&#039;t the shining masterpiece we were all told it was in 1995.

- HC]]></description>
		<content:encoded><![CDATA[<p>Is there anyone who really still makes these claims about SD3 in this day and age? I thought it&#8217;d been largely forgotten after the early &#8217;00s. I remember it being one of those games- along with FF4 hardtype and FF5- that we were all told was the Greatest Thing Ever in the days before emulation and fanslations. &#8216;course, the reality rarely lives up to that sort of high expectations&#8230;</p>
<p>I also happened to (finally) play through this game in the last couple years- I wasn&#8217;t that impressed overall, but there are a bunch of cool things about it. I thought the visuals were uniformly quite nice, though it&#8217;s true that interiors tend to repeat. There are a lot of very nifty-for-the-SNES &#8220;setpiece battles&#8221; that deserve mention, particularly in the second half of the game; the &#8216;battle one flying dragon from the back of another&#8217; that you&#8217;ve included a picture of above was pretty cool, even if it went on too long. My favorite was probably the sequence wherein you climb a gigantic tower such that you can battle a Kaiju-scale werewolf with equal footing. This sort of battle, thinking back, has been something of a lesser-known trademark of the series- even the Game Boy original had you fighting a giant squid from a narrow rope bridge atop an abyss.</p>
<p>My main takeaway, unfortunately, was how clunky and slow the combat engine feels. Maybe it was just the emulator I was using, but I constantly felt like the controls just weren&#8217;t as responsive as they should have been for an action RPG- the final result being less action and more RPG. I don&#8217;t remember Secret of Mana having those issues, but maybe it&#8217;s been long enough that I&#8217;ve simply forgotten- still, SD3 doesn&#8217;t compare particularly well with- say- Illusion of Gaia. On the upside, I was glad to see that spell chaining had been done away with.</p>
<p>I recall one of the game&#8217;s major alleged selling point was that there was a lot of inter-party chatter which varied wildly depending on who you had in your party- I was kind of disappointed to learn that this turned out to essentially not be true at all. Maybe I&#8217;d confused SD3 with another one of the Japan-only RPGs of the day (Star Ocean?). Although the plot was pretty thin, it was okay for the most part- I did appreciate the villian backstab-a-thon near the middle of the game. :)</p>
<p>All that being said, I did enjoy playing through the game- I&#8217;ve been tempted to play through again with the three characters I didn&#8217;t use the first time around almost since I finished it the first time around. There are a lot of clever ideas and cool bits to it, and while it wasn&#8217;t quite the game I was hoping for, it was a lot of fun taken on it&#8217;s own- even if it isn&#8217;t the shining masterpiece we were all told it was in 1995.</p>
<p>- HC </p>
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